![]() Creating homebrew races is definitely part of that experience in D&D Beyond which would greatly benefit from this kind of UX streamlining. What makes D&D fun is that it gives you the tools to tell interesting stories with interesting people, and homebrew has always been a fun way to really play around within the guidelines set by the game itself while still bringing your own creations to life. The homebrew community at D&D Beyond is a sizable one there is new homebrew content being made on a regular basis, and homebrew has always been a huge draw of D&D (at least in my observation). If I need to hard code the choices that a player makes offline, I can, but if theres a way to make the choice online, Id prefer that. For those of us who are new, this also helps to inform exactly how everything matches up so that we can ramp up on the way it works and simplify the process for producing homebrew which others can integrate into their campaigns. Im working on my first attempt at homebrew in DND beyond, developing a Cleric subclass that has a similar first level ability to the knowledge domain cleric (just with different options). ![]() So I took it upon myself to try and make it in the race builder. In another RPG she played a manticore/human hybrid and shed like to have that race incorporated in D&D as well. When I'm making a race I want to know what character creator UI element corresponds to the field I'm editing, so that the actual behaviour matches my expectations after I'm experienced. Im trying to make a new race for one of my players. There should be a way to test and verify what we're doing against what we want think of it like a sort of test-driven or behaviour-driven development but for fantasy nerds. ' On mobile, tap the 'Collections' menu and select 'Browse & Create Homebrew.' From there, tap 'Create Homebrew Race. Through the main menu On desktop, hover over 'Collections' and select ' Create Race. Here is the fifth part in our DnDBeyond homebrew tutorials covering races, subraces and the racial options included in the new Travelers of the Multiverse UA. The trial and error of having to publish the homebrew race before you can actually see what it looks like in the character creator makes for a bad user experience. Access the homebrew race creation tool There are three ways to access the homebrew race creator on D&D Beyond. When I'm creating a homebrew race, there are a ton of options that are available to me for what I might want to do, but simply seeing them in the UI with the various fields does not make it clear what it should look like in the character builder UI, or which field I'm actually editing. I'll try and keep this as short and concise as possible, since what I'm looking for is a fairly simple thing in concept.
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